[General]
sLanguage=en
uGridsToLoad=7 /[ you can try higher values, just like in stickied post above. ]
uExterior Cell Buffer=64 /[Always change uExterior Cell buffer too if you change uGridstoLoad above!! like that 5/36, 7/64 , 9/100, 11/144]
bDisableAllGore=0
bPreemptivelyUnloadCells=0 /[ when set to 1,this variable unload cell data that game thinks you won't need. Leave it at =0 for much reduced stuttering , setting this to 1 will make iPreloadSizeLimit fixed line without much sense but can help people with small amount of ram - Fallout 4 demands 8 gb anyway oficially if im not wrong , anyway set it to 0 if you could]
iPreloadSizeLimit= 8388608000 / [it's 8 GB in kbs, half of 16gb just like on my config]
bUseHardDriveCache=0 / [ if You have Fallout 4 files on SSD hard drive then set this to 1 ! ]
bUseBackgroundFileLoader=1
bSelectivePurgeUnusedOnFastTravel=1
uStaticNeverFade=1 / [ set it to 0 or 1 when on better PC as it really not that important here as in Skyrim ]
iPostProcessMillisecondsLoadingQueuedPriority=5
bForceFullLOD=1
iNumHWThreads=4 / [set your CPU cores numer, 4 , 8 etc.]
[ScreenSplatter]
bBloodSplatterEnabled=1
[Display]
bForceAllDecals=1 / [experimental line for forcing any number of tweaked decals (like wounds) number visible]
fDecalLifetime=800.000 / [following lines to the pink line below are in testing mode , but are safe to use now, - for more/longer decals and blood]
fWeaponBloodLifetime=800.000
fWeaponBloodFadeDuration=800
fDecapitateBloodTime=180.000
fBloodSplatterDuration=800
iBloodSplatterMaxCount=360
iDismemberBloodDecalCount=360 / [every butcher's dream, still testing ]
AFTER CHANGING ANY LINE TIED TO DECALS REMEMBER TO RELOAD YOUR SAVE (best exit and enter game again)
Yeah, above lines are about blood, who says, modding could not be fun?
iPresentInterval=1
bDeferredCommands=1
fShadowLODMaxStartFade=1000.0
fSpecularLODMaxStartFade=2000.0
fLightLODMaxStartFade=3500.0
iShadowMapResolutionPrimary=2048 / [if You have 4gb vram - try to run 4096 - change in prefs too!]
bAllowScreenshot=1
fMeshLODLevel1FadeDist=3500.0000
fMeshLODLevel2FadeDist=2000.0000
fMeshLODFadePercentDefault=1.2000
bNvGodraysEnable=1
bDynamicObjectQueryManager=1
bMultiThreadedAccumulation=1
bMultiThreadedRenderingUNP=1
fSAORadius=108.2
fSAOBias=0.6
fSAOIntensity=7.1
fSunUpdateThreshold

isplay=0.5f
fSunShadowUpdateTime=1.0
[HairLighting]
fHairPrimSpecScale=0.02
fHairPrimSpecPow=125.0
fHairPrimSpecShift=0.36
fHairSecSpecScale=1.2
fHairSecSpecPow=160.0
fHairSecSpecShift=-0.40
[SSSSS]
fSSSSSPower = 4.0
[Audio]
bEnableAudio=1
[Interface]
fDefaultWorldFOV=85 / [ here you set Field of View - it will have small impact for FPS im using 85 as it's not killing proper vertical view]
fDefault1stPersonFOV=85 / [same as above but for FPView]
fSafeZoneX=15.0 / [move your hud elements closer or further to the screen edges by lowering or increasing these lines below]
fSafeZoneY=15.0
fSafeZoneXWide=64.0
fSafeZoneYWid=36.0
fSafeZoneXWide16x10=64.0
fSafeZoneYWide16x10=36.0
[MapMenu]
uLockedObjectMapLOD=16
uLockedTerrainLOD=32
[Controls]
fMouseHeadingXScale=.021
fMouseHeadingYScale=.021
[Grass]
iMinGrassSize=60 / [set it for 60 , you will have less grass, but it has big impact on gameplay, default is 20, set for 10 if You want more dense grass]
bAllowCreateGrass=1
[ImageSpace]
bDoRadialBlur=0 / [ set it for 0, it should disable that sucking feature along with changing similar ones at fallout4.prefs which in my case makes eyes bleed when moving view around , it's not exactly motion blur but slight blur in the background,for example the horyzont line , far away objects, or in interiors - its gives me headache , just like normal motion blur or Depth of the field which i always turn off in any game - they are also GPU demanding features]
[Weather]
bPrecipitation=1
[Archive]
sResourceIndexFileList=Fallout4 - Textures1.ba2, Fallout4 - Textures2.ba2, Fallout4 - Textures3.ba2, Fallout4 - Textures4.ba2, Fallout4 - Textures5.ba2, Fallout4 - Textures6.ba2, Fallout4 - Textures7.ba2, Fallout4 - Textures8.ba2, Fallout4 - Textures9.ba2
sResourceStartUpArchiveList=Fallout4 - Startup.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2
SResourceArchiveList=Fallout4 - Voices.ba2, Fallout4 - Meshes.ba2, Fallout4 - MeshesExtra.ba2, Fallout4 - Misc.ba2, Fallout4 - Sounds.ba2, Fallout4 - Materials.ba2
SResourceArchiveList2=Fallout4 - Animations.ba2
sResourceDataDirsFinal=STRINGS\
SGeometryPackageList=Fallout4 - Geometry.csg
SCellResourceIndexFileList=Fallout4.cdx
SResourceArchiveMemoryCacheList= Fallout4 - Misc.ba2, Fallout4 - Shaders.ba2, Fallout4 - Interface.ba2, Fallout4 - Materials.ba2
[Papyrus]
fPostLoadUpdateTimeMS=500.0 / [im testing it now, as in Skyrim almost all Papyrus varaibles have almost no impact on gameplay]
bEnableLogging=0
bEnableTrace=0
bLoadDebugInformation=0
[LOD]
fLODFadeOutMultObjects=4.5000
fLODFadeOutMultItems=2.5000
[Pathfinding]
fWarpMaxTime=4
iWarpMaxPathFailureCount=3
[Water]
bReflectLODObjects=1 / [these lines [all 4 of them] have almost no impact in Fallout 4 and should be placed in Fallout4.prefs too]
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1